|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Deep Nine
The Bank of Prometheus
424
|
Posted - 2015.05.23 15:07:18 -
[1] - Quote
Penalty being a 30% shield capacity reduction and Active Shield hardeners couldent be used.
Benefit being faster harvesting or larger yields at the expense of defenses. |

Deep Nine
The Bank of Prometheus
424
|
Posted - 2015.05.23 15:39:09 -
[2] - Quote
Iain Cariaba wrote: Forums are constantly bombarded by people who fit their barges for yield over tank, then come here to cry about how a single catalyst did violence on their boats. This particular bad idea of yours will only do two things: 1: Cause more people to prioritize yield over tank, thus losing their ship and shiptoasting on forums about the "problem with ganking. 2: Cause more minerals to be available on market, thus driving the prices down further. This would have the effect of your income from mining remaining the same, and possibly dropping if enough people used the feature. Basic rule of economics. If you increase supply, in this case by increasing yield, without a corresponding increase in demand, prices drop. When prices drop, the supplier makes less money. So, not supported by me. Should not be supported by any miner with a grasp on basic economics. If you want a long term reduction in your income through mining, then by all means keep supporting this bad idea.
My idea gives miners the option of a risk reward element that they can determine themselves. EvE has always been about risk, increased risk to ganking is a gamble they take for more money. |

Deep Nine
The Bank of Prometheus
424
|
Posted - 2015.05.23 18:51:46 -
[3] - Quote
It should have a reduction to heat damage as well.
Miners sit for longer periods of time and would probably require a break on heat damage as well. |

Deep Nine
The Bank of Prometheus
426
|
Posted - 2015.05.23 20:22:14 -
[4] - Quote
This new feature would be advantages to miners and provide additional income at higher risk to their ships. |

Deep Nine
The Bank of Prometheus
427
|
Posted - 2015.05.24 01:54:39 -
[5] - Quote
A possible idea is to vary the affects depending on the harvester being used.
Longer range for ice harvesters.
Shorter cycle time for strip miners and modulated.
Higher yield for gas harvesting.
Higher yield for regular Miner modules. |

Deep Nine
The Bank of Prometheus
427
|
Posted - 2015.05.24 19:05:52 -
[6] - Quote
Reaver Glitterstim wrote:Iain Cariaba wrote:Panty Stocking wrote:required for my support:
overheating affects RANGE of strip miners only If you take the time to scout your belts before you start mining, pay attention to your survey scanner, and reposition yourself as you're mining, you'll almost never be out of range of whatever rocks you're into. You'll only ever have range issues when you have 10+ hulks mining the same belt faster than they can move along it.
What do you suggest? |

Deep Nine
The Bank of Prometheus
428
|
Posted - 2015.05.25 00:13:25 -
[7] - Quote
Iain Cariaba wrote:Deep Nine wrote:Reaver Glitterstim wrote:Iain Cariaba wrote:Panty Stocking wrote:required for my support:
overheating affects RANGE of strip miners only If you take the time to scout your belts before you start mining, pay attention to your survey scanner, and reposition yourself as you're mining, you'll almost never be out of range of whatever rocks you're into. You'll only ever have range issues when you have 10+ hulks mining the same belt faster than they can move along it. What do you suggest? Suggest you learn more about how the game really works before you promote suggestions that, while you think are helpful, actually make things worse in the long run.
That wasent an answer. |

Deep Nine
The Bank of Prometheus
428
|
Posted - 2015.05.25 13:32:46 -
[8] - Quote
Overheating strip/ice/gas harvesters should and could be done via a a ship mode for Exhumers only, perhaps only macks and hulks A suggested penalty would be a reduction in shield capacity and deactivating shield hardeners. Benefits would be faster harvesting and/or larger yields at the expense to the defenses. The exhumers strip mode should include a reduction to heat damage, miners sit for long periods, requiring a break on heat damage.
This gives an added option of risk/reward. |

Deep Nine
The Bank of Prometheus
428
|
Posted - 2015.05.25 18:03:44 -
[9] - Quote
Quote:This put miners so much at rish in highsec, besides the fact that hulk and mackinaw are pretty juicy targets by themselves, that I dont see how a mode that remove the pretty meh defenses we have on mackinaw and hulk (skiff is another story) would make miners want to do this at any given time. For remote and deep area of nullsec yes (if guarded against npc by combat ships that is), but these people have been recently already buffed with the ore anomalies tweaks.
Why not make just a mode that lock us (exhumer only) in place for 5/10 minutes (with a 1/2 min unlock time for example) and give a big bonus (let's say half the size of a highsec semi-circular belt) to range (with not or very little bonus (5-10%) to cycle time) ? More range is not needed for mining fleet, because the orca give a big bonus to range already, but a solo/small team of miners could like this way more.
It's optional, not mandatory. It's a risk reward mechanic.
The locked mode was suggested, similar to what every mode in the game does. The Bonus' were already suggested.
You literally criticized the idea and then suggested the same thing with different specs. |

Deep Nine
The Bank of Prometheus
428
|
Posted - 2015.05.25 22:12:12 -
[10] - Quote
Kiddoomer wrote:Ok, I already prepare bookmarks for my belts to be able to warp/move and always stay and range and aligned to a celestial/safespot. But if that range is not a real bonus, I don't see any other way to make the OP idea viable without breaking the market. Guess it's not possible then to make overheat of mining modules a meaningfull choice.
It's possible. You misunderstood the entire thread. |
|

Deep Nine
The Bank of Prometheus
429
|
Posted - 2015.05.26 11:39:42 -
[11] - Quote
Quote:This seems to be a refrain. The burden of communication falls most heavily on the speaker or poster to be clear, concise and unambigous. Telling everyone who reads it differently than you intended that they need to re-read the thread, or that they have misunderstood the thread, etc. probably means you need to clarify the idea, and provide examples of exactly how your idea should work in a live environment. That you see half or more of people who attempt to engage in the discussion misunderstand you should be sending up alarm bells that you aren't communicating effectively.
I'd love to see you clearly elaborate your ideas, because I like many of the core concepts. I would like to like your ideas, but because they are either unclear, or because you try to railroad a single interpretation of ambiguous phrases without clarifying which way it is meant to work. I can't. The dismissal of disagreeing statements, or people who read what you wrote without a direct tap into your intentions, in fact, makes it nearly impossible.
People will read the thread and make up there own mind. It's gotten enough traction for the suggestion to take hold.
You look like a fool. |

Deep Nine
The Bank of Prometheus
435
|
Posted - 2015.05.26 23:00:58 -
[12] - Quote
Ask your questions, if there are any.
I will answer them in a professional manner. |

Deep Nine
The Bank of Prometheus
439
|
Posted - 2015.05.30 09:23:05 -
[13] - Quote
Quote:without a direct tap into your intentions, in fact, makes it nearly impossible.
To help improve industry further. |

Deep Nine
The Bank of Prometheus
441
|
Posted - 2015.06.04 12:45:04 -
[14] - Quote
It's a good thing the Devs can make up their own minds. |
|
|
|